Monsters we met the eternal frontier
Two Blood Punches in a row easily destroys the sled. The sled takes additional damage from Blood Punch attacks. Alternately, its sled can be targeted directly without destroying its shield. The shield can be destroyed temporarily by using cell weapons like the Plasma Gun, but will regenerate after some time. The Doom Hunter's upper body is protected by a plasma shield that blocks all damage. As with the guided missile attack of a Revenant, a red warning will appear in the HUD if a Doom Hunter's missiles are tracking the Slayer. These missiles will home in on the Slayer, but their tracking can be shaken off by dashing or double-jumping. Firing a missile barrage from the launchers on its sled.Using the two guns mounted on its sled to shoot a barrage of projectiles.Using its arm cannon to shoot fireballs at the Slayer.Slashing at the Slayer with its chainsaw arm, dealing heavy melee damage.Their rocket boosters grant them limited flight, allowing them to move surprisingly quickly in multiple directions. Combat Characteristicsĭoom Hunters are Super Heavy demons with a wide variety of attacks that allow them to deal damage at all ranges. While the majority of its components are now cybernetic it retains a high degree of mental faculty - a sentient, brutal haunting instinct augmented with the armaments of a tank division. Within the remote Cultist citadel, a high-tech ritual altar which towers over the Golgothan ruins, the Doom Hunter was ceremoniously and systemically resurrected and rebuilt. Preserved below the frozen ice for millions of years, the unearthed remains of this creature were deemed suitable for reconstruction, becoming the subject of Cultist necro-regenerative bio-experimentation. Extracted from the frozen depths of the polar tundra, the Doom Hunter belongs to an ancient race uncovered during Cultist excavation in the remote arctic. Once a race of beast-like hunters, the Doom Hunter creature was known to Sentinel warriors in ages past as lethal stalkers of the Metal Age.
#MONSTERS WE MET THE ETERNAL FRONTIER GENERATOR#
It can also interface with a "sled," a hovertank-like apparatus equipped with dual heavy machine guns, rocket launchers, and a shield generator that protects the Doom Hunter's main body from harm. The rest of its body is mechanical, including a large cannon, a twin-bladed chainsaw arm, and a set of thrusters that allow it to move through the air. The Doom Hunter's cybernetic augmentations are extensive, with the only visible remnants of the original demon being its head, right arm, and half of its upper torso. Three Doom Hunters were used as Ranak's personal guardians, being sent against the Doom Slayer when he breached the cultist base. The demons were revived and mechanically augmented by the cultists inside their polar facility dubbed Doom Hunter Base under the supervision of Deag Ranak, who considered them to be his finest creations.
It is a cybernetic demon from an ancient line known as the "Agaddon Hunters," creatures that were native to Earth in prehistoric times.ĭuring the Hellish invasion of Earth, UAC cultists discovered the Agaddon Hunter remains and excavated them. The Doom Hunter is a new type of enemy introduced in Doom Eternal.